We believe that we are already so close!” We are committed to seeing this game to full release. While 5 months is a generous estimate given the game's near complete state, we would rather overshoot than undershoot timelines. Regardless we are committed to making this the most polished picross game available on Steam! Depending on the feedback we get we might have to divide what can be done in Early Access, and what is updated post launch. Adding controller support isn't a huge undertaking for us, however addressing our player feedback is important. “We project for Nonograms 22 to be in Early Access for 5 months. We want you to love our game as much as we do!”Īpproximately how long will this game be in Early Access? We have the resources and are committed to addressing feedback. Resize and center the nonogram puzzle board and allow for bigger drawn hint numbers.Removal of the on-screen controller buttons that were necessary for the mobile version, but not for a PC version.FULL controller support for the game, including fully navigable UI menus with a controller.On top of these points, we've also identified some places for improvement for our game's current state. We want YOU to have an impact on the final game. We want to get this game outside of our bubble while it's in development and in your hands. We have all the resources we need for a full release right now, however EA will tell us if players want more DLC for Nonograms 22 or if we should complete the game as intended and begin work on our next project. Early Access also allows us to gauge interest for our game.Once we've collected this feedback, we're going to use the 2nd half of our Early Access time to implement the features players have asked for.On full release we want this to be the premier nonogram game on Steam! We want feedback to help refine our game 'hook'. Ideally we would like to know why you would play our nonogram game over another puzzle game and vice versa.We want to use the next couple of months to survey what is successful about Nonograms 22? What needs work? What can be done to make this game a unique nonogram experience? What can we do to turn this into a puzzle game that you can recommend to your friends? We will collect feedback here on Steam as well as any feedback in our contacts. “We have a number of goals with Early Access:
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